AMD Unveils FSR 3: A Breakthrough in GPU Upscaling Technology

The Next Big Thing: FidelityFX Super Resolution 3

Frank Azor presenting AMD's FSR 3 at Gamescom.

After months of anticipation, AMD has finally provided more details on its highly anticipated FidelityFX Super Resolution 3 (FSR 3). If you’ve been following the original announcement, you may have an idea of what to expect. FSR 3 combines AMD’s FSR upscaling technology with Fluid Motion Frames, a groundbreaking feature that dramatically multiplies frame rates. The best part? It’s designed to work seamlessly with any GPU.

Well, almost any GPU. AMD specifies that Fluid Motion Frames is compatible with GPUs starting from the original RDNA generation (RX 5000) and newer, which includes not only AMD’s own GPUs but also those from Nvidia and Intel. This sets FSR 3 apart from Nvidia’s Deep Learning Super Sampling 3 (DLSS 3) approach. Unlike DLSS Frame Generation, which exclusively requires an Nvidia RTX GPU, FSR 3 offers wider accessibility.

During its showcase in the game Forspoken, AMD demonstrated the remarkable capability of FSR 3. With the newly unveiled RX 7800 XT, the frame rate skyrocketed from a mere 36 frames per second (fps) to an impressive 122 fps at 4K resolution, using the highest quality ray tracing setting. This nearly quadruples the frame rate and is certainly no small feat.

However, the real test lies in the image quality. While AMD has always prioritized open support, the locked-down nature of DLSS allows Nvidia to achieve superior image quality. This aspect becomes even more crucial for Fluid Motion Frames. Even with Nvidia’s dedicated AI hardware, DLSS Frame Generation struggles to eliminate artifacts.

Nonetheless, Fluid Motion Frames works in a similar manner. It leverages frame interpolation technology to insert a frame between two rendered frames, effectively doubling performance. In addition to FSR 3, AMD introduces Native AA mode, which resembles Nvidia’s Deep Learning Anti-Aliasing (DLAA). This feature combines FSR’s sharpening and anti-aliasing properties while rendering games at their native resolution.

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Performance in Forspoken with FSR 3 turned on.

The waiting time to witness FSR 3 in action won’t be long. AMD has confirmed that the feature will be available via patches in September for Immortals of Aveum and Forspoken. However, an exact release date has yet to be announced.

Furthermore, AMD has an impressive lineup of games that will eventually integrate FSR 3. Here are some of the confirmed titles:

  • Immortals of Aveum
  • Forspoken
  • Avatar Frontiers of Pandora
  • Cyberpunk 2077
  • Warhammer 40,000: Space Marine II
  • Frostpunk 2
  • Alters
  • Squad
  • StarTroopers Extermination
  • Black Myth Wukong
  • Crimson Desert
  • Like a Dragon Infinite Wealth

Additionally, AMD has announced partnerships with top-tier game developers and publishers such as Square Enix, Sega, and CD Projekt Red. Furthermore, an FSR 3 plugin for Unreal Engine is also in the works.

While FSR 3 requires developer integration, AMD plans to incorporate certain aspects of FSR 3 into its driver through HYPR-RX. This feature, announced alongside FSR 3 last November, promises a one-click performance boost through AMD Software. By automatically enabling the best combination of features tailored to your game, HYPR-RX simplifies the experience. Notably, it includes Fluid Motion Frames, making it accessible even in games that lack native FSR 3 support.

AMD Hypr-RX performance in several games.

The release of HYPR-RX via a driver update is scheduled for early September, though Fluid Motion Frames will be added later. Unfortunately, AMD has not provided a precise date for this addition. It’s worth mentioning that HYPER-X exclusively supports RDNA 3 graphics cards like the RX 7900 XTX and RX 7900 XT.

At this point, it’s essential to exercise patience and await the arrival of FSR 3 before forming any definitive conclusions. Without AI-driven technology, it’s difficult to predict the final image quality and whether performance will remain exceptional. Meanwhile, Nvidia has also announced its DLSS 3.5 update, which introduces the new Ray Reconstruction feature to the RTX suite.

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