Call of Duty: Modern Warfare II Beta Faces Pacing Challenges


The recent beta for Call of Duty: Modern Warfare II provided players with a sneak peek into the game’s multiplayer mode. While Activision has ambitious plans for the upcoming sequel, there are some concerns about certain additions and mechanics that don’t quite hit the mark. The feedback from the community is crucial in shaping the final version of the game, and it remains to be seen whether Activision will address the issues raised by players.

Stunning Visuals and Immersive Audio

One of the standout features of Modern Warfare II is its impressive visuals and immersive audio. The game’s audio design, in particular, adds to the authenticity and engages players in intense battles. The sound effects, whether it’s gunfire or explosions, possess weight and punchiness that make players feel like they are truly in the thick of combat. Additionally, the game’s stunning visuals, with a more vibrant color palette than its predecessor, make it easier for players to spot enemies on the screen.

Character in water with rifle aiming at enemy in Modern Warfare II.
Image used with permission by copyright holder.

Excellent Gameplay Experience

Modern Warfare II builds on the successful formula of previous Call of Duty games, offering a satisfying gameplay experience. While certain movement exploits have been removed, the game still maintains its blisteringly fast pace and incorporates realistic animations that enhance immersion. The developers at Infinity Ward have refined the game’s mechanics over the years, and Modern Warfare II stands out as one of the best iterations.

Fast Time to Kill (TTK) Hinders Pacing

However, there are certain gameplay mechanics that affect the overall pacing of the matches in Modern Warfare II. One major issue is the incredibly fast Time to Kill (TTK). If an enemy spots you first, survival becomes nearly impossible. This encourages players to adopt a more cautious and defensive playstyle, which significantly alters the pace of the game. Slowing down the TTK could allow for more dynamic and fast-paced gameplay, even when caught off guard.

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Character aiming down sights in Modern Warfare II.
Image used with permission by copyright holder.

Footstep Audio Imbalance

Another pacing-related concern is the footstep audio in the game. The loudness of footstep sounds makes it difficult for players to engage in surprise attacks or sneak up on enemies. Previous Call of Duty games had perks that allowed players to mask their footsteps, but this feature is lacking in Modern Warfare II. This imbalance penalizes players for moving around the map and encourages them to stay in one location, which slows down the gameplay. The developers have acknowledged this issue and promised adjustments to reduce the range of footstep audio in an upcoming update.

Mini-Map Limitations

In previous Call of Duty games, firing an unsuppressed weapon would reveal the player’s location on the mini-map. However, in Modern Warfare II, this feature has been changed, leading to less precise tracking of enemies. Combined with the other pacing issues, this change further impacts the flow of the game. Activision and Infinity Ward have not indicated any plans to revert to the previous mini-map style, despite player feedback.

Third-person view of character shooting in Modern Warfare II.
Image used with permission by copyright holder.


The Modern Warfare II beta showcases the game’s potential but also highlights certain pacing challenges. It’s uncertain whether Activision and Infinity Ward will address these issues, as the focus may be on appealing to a broad range of players. However, with player feedback, there is hope for improvements before the game’s official release. For those interested, Call of Duty: Modern Warfare II launches on October 28 for various platforms.

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Disclaimer: This article is written for OnSpec Electronic, Inc. To learn more about OnSpec Electronic, Inc., visit OnSpec Electronic, Inc.

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